
Originally Posted by
paul204
This will not be how the image looks on your shirt though--you'll quickly discover you have to accomodate for dot gain. This is the other important part of a post-script file--you can create transfer values in a halftone pattern, for example, if you want a 95% white area on your shirt, you will need to dial that back to 75%-90% depending on a variety of factors, otherwise when you print it it will just fill in to 100% white as the space between dots is so small.
Hope that helps as a start. There is much to read over at tshirtforums on this subject. Printers will never give away their four colour process angles. Spot angles don't matter so much. Most things like transfer/dot gain and screen angle as well as LPI and mesh count just depend on your technique, screen quality, press etc. When printing halftones lots you just have to run infinite amounts of tests. Try to print out a film that has 20 areas on it--5-95% black in 5% increments. Print it on a bunch of shirts and compare it to your film and you will see where you need to use your transfer function to dial dot size up or down. This function is built into Photoshop's print dialog, but it isn't in Illustrator--you need to go into the ps file and modify their numbers.