Ward is a great guy in my book - he did a pretty killer Popeye illustration for a web site I used to run. If you want to take a look, here is a link via Archive.org
http://web.archive.org/web/200205301...tionondvd.com/
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Ward is a great guy in my book - he did a pretty killer Popeye illustration for a web site I used to run. If you want to take a look, here is a link via Archive.org
http://web.archive.org/web/200205301...tionondvd.com/
Finch! Hey, it's good to see you! It's been awhile, hasn't it?
when "deleting whites" i find that I more often create a blank layer, load the desired image as a selection (which i usually invert), then do a fill of black in the blank layer. same result, i just get that warm feeling of "creating" something instead of "deleting" it.
Is there some reason you wouldn't want to just set the b/w drawing to Multiply? Or am I missing something?
That is what I do. Works fine for me.Quote:
Originally Posted by KDB
Paypal me large sums of cash and I will show you all the mysteries of Photoshop, the likes of which you can't even imagine....Quote:
Originally Posted by mjrburns
I doubt Ill be doing that... as I said Im not interested in cheese...
<EDIT Sorry that sounds really bitchy haha was meant to be a jk>
Quote:
Originally Posted by robschwager
'Multipy' does not work for me in this case because I want to be able to change the colors of the linework without worrying about how 'mulitply' affected the change in the layer(s) underneath, since doing so makes it transparent, like watercolors. I don't want that. I want the line unaltered. 'Multiply' is good for certain things, but for 2D animation, it is not. We need characters that are opaque, with no whites around them, as if it was a cel.
how about
Color Range =>select white
Delete?
That one works for me, but I'm willing to try Ward's version sometime.