Hey, so I'm new here, as I mentioned in my last post. I'm just putting the finishing touches on my first poster to be screen printed. I won't be doing the printing, so this question is more from a design point of view.
My design is in illustrator, but I like to roughen things up with texture—I find the easiest way is converting texture/photos into a bitmap in PS then bring it into Illustrator. This is useful as I can adjust the color within Illustrator.
My question is, when I make the texture effects into bitmaps, do I need to consider the final output halftone settings? (angle and size)
Part of my design uses some large halftones for effect, so I imagine that won't be an issue when outputting to a finer resolution, however some textures I want to be as fine as possible. Should I use the diffuse bitmap or halftone? Could a halftone bitmap end up with unwanted moire pattern if the final screen is printed with at a different angle to the texture?
Any suggestions on this would be much appreciated.





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